Concept Artist & Illustrator
• Developed Key Art images for packaging, advertising, print and the web.
• Worked closely with art directors and other artists from concept to finish.
• Produced Key Art for Triple A studios such as: SEGA; Sony; Disney; Techland; and Dreamhaven
• Worked in a variety of new and preexisting styles based on different clients' IP's.
• Developed Unreal Engine workflow for Key Art.
• Modeled and designed 3D props and environments for production in 2D animated series.
•Produced Color Keys for major story beats in episodes
• Painted over 3D renders to create atmospheric backgrounds.
• Communicated with team over weekly meetings or whenever necessary for feedback.
• Assisted in developing 3D pipeline
• Modeled and sculpted characters and props for manufacturing
• Worked closely with art director and leads to create sculptures for moulds and 3D printing
• Followed Design sheets to a T to produce products in line with designers' concepts
• Designed and modeled busts and full-size figurines based on pre-existing IP's (DOOM Eternal, InsaneClown Posse, and Marvel).
• UV wrapped, Surfaced, and textured models for manufacturing.
• Worked closely with art director to create a cohesive final product.
• Worked with Art Directors to create professional illustrations that communicated company products and values
• Presented and pitched ideas and concepts to both leads and shareholders
• Created simple graphics to be assembled into a cohesive final image
• Preformed on the spot research to become familiar with company values and services